The city is perceived under various angles as we could see the world as well as the characters. He does not shock the spirit and it is I believe one of its ambitions to be restful. The game is enjoyable and visually pleasing. The artists of State of play takes away us from computer generated images to return us in a reality of material where thing are built.Ī walk in an imagination centred towards the not violence and the reassurance. We have almost the sensation of touch and feel the paper, the cardboard used for the constructions and to smell the odors of paints of decorations. We havee to thank the authors for it:)ĭecorations were created in the hand then filmed from all angles to create a city miniaturized. I'm quite surprised that despite his "innocent" drawing, the history even if it seems simple, really own some kind of matureness and intelligence. Generally, you've to help each other to move forward in the history and to understand what happen in their life. You'Ve to resolve some riddles, there're not so hard, neither so easy. Français-I do not think of being made very far in the game but I wanted to write a criticism, so this review has to be taken as it because I do not have played to the game in its entirety Lumino city is a world where everything is in color, with its zones of lights and its part of darkness. Aside from solving puzzles, some of which incorporate minigames in the vein of Machinarium or Samorost, some swinging and climbing sections require clicking certain objects at the right time. Most of the game takes place in the city, so houses and streets are natural environments in the game. Some of them revolve around interacting with Lumino City’s townsfolks that asks Lumi for help in exchange for opening her way to the next level. The game consists of several levels, each of them usually takes two-to-three screens. Her backpack serves the role of in-game inventory and fits many items required to solve in-game puzzles. The game uses a mouse to control Lumi and interact with objects. Lumino City is a point-and-click adventure game with heavy emphasis on puzzle solving. While the main character is CGI, all of the environments are crafted by developers using cardboard, paper, wood, and other crafts materials. The game is notable for its paper cut-out art style. One day the grandad gets kidnaped, and now she must go to the nearby Lumino City to find him. The game follows Lumi, a simple girl that lives with her grandad. Lumino City is a puzzle-adventure video game developed by State of Play Games and a sequel to 2011 title Lume.
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